5.7 KiB
UI patterns
Reusable patterns used across the operator console.
Three-layer view identification
See ADR-0009 for the full rationale.
| Layer | Function | Element |
|---|---|---|
| 1 | Navigation (where am I in the product?) | Active pill in left rail |
| 2 | Mode (what domain is this view in?) | Title strip in topbar (color shifts per domain) |
| 3 | Operational context (what's happening here right now?) | .ctx-strip with badge + dynamic data |
The panel-level <h2> "▸ NAME" is gone. Don't reintroduce it.
For multi-zone views (e.g. forensics), inner <h3> headers are kept because zones coexist on screen.
Compact context strip
Used at the top of every panel. Pattern:
<div class="pane">
<div class="ctx-strip">
<span class="ctx-badge">DYNAMIC INFO HERE</span>
<span class="ctx-sub">optional info-bearing sub-line, no descriptive prose</span>
</div>
<!-- panel body -->
</div>
The badge contains dynamic info (states, counts, target endpoints, branch/sha). The sub-line is optional and only when it adds info. Never used for descriptive prose explaining what the view does — that's redundant with the rail.
Full-screen wizard mode
Used for first-boot wizard and camera onboarding. The console chrome (rail, topbar, status strip) is hidden when in wizard mode.
<body class="wizard-on">
<div class="wizard-mode">
<!-- wizard chrome: header, stepper, body, footer -->
</div>
</body>
Activation via body.classList.add('wizard-on'). Deactivation reverts to normal console.
For demos, both wizards have a floating toggle button at the bottom right. In production these don't exist — the wizard appears automatically on first boot, and disappears once provisioning is complete.
SCADA-style live diagram (SYNOPSIS)
The landing view is a hand-tuned SVG diagram of the site's hardware and services. Conventions:
- Components as rectangles with rounded corners (
rx="14"for major devices,rx="6"for small chips). - VLANs as dashed colored halos around groups of components.
- Service chips as small rounded rectangles inside their host device, with a status pulse dot on the right edge.
- Flows as
stroke-dasharraylines withflow-lineanimation. Direction arrows via SVGmarker-end. - Gauges at the bottom: half-circle SVG paths with the value as text below.
Hand-tuned coordinates for now. If the diagram grows beyond ~10 components, consider migrating to a layout library (e.g., Cytoscape.js) but accept the loss of brand polish.
Chat with ghost-text autocomplete
Forensic and transcript queries use the same pattern:
<div class="input-shell">
<div class="input-line">
<span class="typed">user typed text</span>
<span class="cursor"></span>
<span class="ghost"> suggested completion</span>
</div>
</div>
<div class="input-meta">
<span><span class="key">TAB</span> ACCEPT</span>
<span><span class="key">↵</span> RUN</span>
<span><span class="key">⌘K</span> COMMANDS</span>
</div>
Suggestions come from the agent backend, contextual to known cameras / speakers / topics / time ranges.
Agent pipeline visualization
When a query is decomposed into sub-queries, render the pipeline as:
<div class="agent-pipeline">
<div class="agent-step done">
<span>✓</span>
<span>nlp.search(topic="contrato Acme")</span>
<span class="timing">94ms</span>
</div>
<!-- ... more steps ... -->
</div>
States: done (green check), run (running, animated), pending (dimmed circle), fail (red).
Communicates "the system is doing work, here's what" and demonstrates the multi-AI fusion.
Timeline with markers
Used for forensics and transcript playback.
- X-axis: time, with sparse axis labels (5-10 ticks).
- Markers: vertical lines at hit positions, color-coded by type.
- Playhead: distinct color (cyan or warn-cyan), fixed during playback.
- Swimlanes (when multiple sources): horizontal bands per source, one row each.
Click on marker → jump player to that timestamp + scroll transcript/event list to corresponding entry.
Player shell
For both video clips (Blocao) and audio segments (transcript):
[ play | pause ] [ scrubber with progress overlay ] [ time MM:SS / TOTAL ]
[ controls row: ±5s, prev/next turn, speed, follow playhead, secondary actions ]
[ live caption / metadata bar ]
The shell is shared; what differs is the visualization above the scrubber (frame for video, waveform for audio).
Health test items with expandable detail
<div class="test-item warn">
<span class="icon">!</span>
<div class="name">FPS per camera<div class="sub">expected 15.0 ±10%</div></div>
<div class="value">3/4 IN RANGE</div>
<div class="test-detail">
<div class="err-label">⚠ WARNING · cam-04 below threshold</div>
Body explaining the issue.
<div class="fix-suggestion">
<strong>Likely cause:</strong> ...
</div>
<div class="quick-actions">
<button class="primary">PRIMARY ACTION</button>
<button>SECONDARY</button>
</div>
</div>
</div>
OK items don't expand (no info to show). Warn/err items expand with detail + suggested actions.
When to break a pattern
Patterns are starting points, not handcuffs. Break a pattern when:
- The data shape genuinely doesn't fit (e.g., a 1000-row table doesn't belong in a card).
- The user's primary question can't be answered with the standard layout.
- A custom visualization is more memorable for a key moment (SYNOPSIS itself is a "broken pattern" relative to the rest of the console).
Document any pattern break with an inline code comment and, if it sticks, promote it to a new pattern in this file.